Undo beats “Are you sure?”
A confirmation dialog asks people to predict their own mistakes. Undo lets them make one and recover. One of these respects how people actually work.
ON — UNDO VS. CONFIRMATION DIALOGSPhotographs I’ve taken, takes on interfaces and product ideas, thoughts I keep coming back to, and writing worth reading. Less a blog, more a notebook I leave open. DRAFT COPY
[One line about the moment, or what made you stop.]
[Place] — [What made you stop here?]
[Place] — [A detail you noticed]
[Place] — [A visual experiment]
[Place] — [From a trip — a line about it]
A confirmation dialog asks people to predict their own mistakes. Undo lets them make one and recover. One of these respects how people actually work.
ON — UNDO VS. CONFIRMATION DIALOGSHiding labels behind icons makes a screen look calm and makes people work harder. Sometimes clarity needs more words on the screen, not fewer.
ON — ICON-ONLY INTERFACESIt tells you the shape of what’s coming. When the real content looks nothing like it, the promise breaks — and the wait feels longer than a plain spinner would have.
ON — SKELETON SCREENSComplexity itself isn’t the enemy. The interesting part is figuring out what actually needs to be complicated — and what doesn’t.
Good design isn’t only about making something look right. It’s about making it make sense.
The mess is usually where the good questions are.